4th Lecture
.OOPs - Object Oriented Programming Structure.
>OOPs is a new programming technique which emphasizes on security and reusability. It is an approach to analyse problems and developing solution in form of objects. OOPs is
all about classes and objects.
>class- a class is a user defines data type or a template. It is used to group data of different types and functions to operate on data. Class defines shape and behaviour
of objects. once a class is defined , we can create any number of objects.
>object- is an instance of class. an objct is a collection of properties and members . A property stores data for an object and method performs action on stored data.
>input,Store,Process And ouptput
>Variable- A variable stores single vlaue.
>structure we can group data of different type.
>there are five principles of OOPs
.encapulation-
process of wrapping up data and function as a single unit.
.polymorphism-
.data hiding-
protecting data from outside world by making it private.
.inheritence-
ceating new class from existing class.Existing class is known as base parent or super and new class is knoqwn as sub\drive\child class. A suvb class can
use base class's code. change existing code (if allowed) and add up new code
c# supports single multilevel inheritence.
.abstraction-
hidng unessential details and exposing out essential details.
using systems.windows.Forms;
class DAV:Form
{
}
class s
{
s}tatic void main()
{
DAV obj=new DAV();
obj.showDialoge();
}
}
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